Friday, 30 March 2012

Questions from class.


20/3/2012
(week 6)

This was another informative class.
The following are a few questions left with us to explain and post online for Brian to revievew.

a) Explain the difference in the sizes of the two TIFF files in steps 1 and 2.
The original tiff file was saved with  the maximum amount of information recorded whereas the LZW compressed tiff file has had the maximum amount of information reduced somewhat according to a computer algorythum that determines how much information can be ignored in order to retail an image that is as close as possible to the original, but at a reduced file size.

b) When saving a jpeg file, what two things change when you select a different quality factor?
The two factors that come into play here are a certain amount of data (colour imformation) is discarded and this results in a smaller file size.

c) What is 'dithering' and why is it see?
A process of placing different-coloured pixels next to one another to create the illusion of additional colours. The eye sees the two adjacent colours, and the mind blends them into a third colour.

d) Explain the difference in size between the greyscale tiff file and the original tiff file.
umm





D.

Friday, 23 March 2012

Colour Basics.

(13/3/2012)


This was quite an in-depth lesson for me. I enjoyed learning what was presented to the class and it made me think back to how much a really didn't know about colour information - even after all my previous experience in the industry. However, this also made me feel glad i'm doing this degree :)


Here are a few notes for class.




Visible colour


the visible colour spectrum

Colour to a camera









Colour to the human eye.









Colour Mode - describes the colours we can see and work with. Each mode represents a different method (usually numeric) for describing and displaying colour. There are ADDITIVE colours and SUBTRACTIVE colours.



Commonly used colour modes:
RGB - Red Green, Blue - Link
CMYK - Cyan, Magenta, Yellow, White - Link
HSB - Hue, Saturation, Brightness - Link
LAB - Lightness, A and B indicate colour space coordinates - Link




RGB - are Additive Colours. If you combine red, green and blue you will get white light. This is the principal behind the computer you are viewing right now as well as the iPhone in your hand.









CMYK - are Subtractive Colours. If you print Cyan, Magenta and Yellow inks on white paper, they absorb each other on the page and appear Black. So in a similar way to RGB, it is all just a visual illusion.











Colour Space - is a variant of a colour mode and has a specific gamut (range) of colours. For example, within RGB colour mode are a number of colour spaces (Adobe RGB, sRGB, Adobe RGB 1998, ProPhoto RGB and so on).





In addition to this, even though slightly off-topic, but still definitely something of interest is light colour due to temperature. The following two examples detail this:








Click the following two (2) links to view a brilliant reference website for understanding colour and various other digital elements for a photographer. It sure helped me :)











D.







Tuesday, 6 March 2012

Computer and Image basics.

(week 4)


An interesting class today. Even with my previous amount of experience and exposure to all this kind of thing, i was pleased with how much i learnt from Brian's class today.


He even helped me to finally understand what the popular film "The Matrix" is all about - something i have always stubbled with till now, so cheers Brian!


binary matrix made up of bits and pieces ;)






Computer Basics
It's all to do with "BITS" or otherwise known as Binary Digit.


Bit - the smallest unit of binary number having a value of 0 or 1. This is represented in a computer by an electrical current being on or off - or the direction of a magnetic polarity. Another way i like to think about it is like an electrical circuit, it is either an open (on) or closed (off) circuit. It can also be represented optically on media such as CD's and DVD's.


Considering a bit is either on or off, this equates to a bit having a value of 2:1. From a BIT comes a BYTE.


Byte - is a group of 8 bits - this can represent 256 values. Remember 1 bit has a value of 2 so if you multiply 2x2x2x2x2x2x2x2 you end up with 256. The following image explains this in a visual way.




A byte is then measured in a similar way to most other things. The following is an example of this:

Kilobyte - 1,024 bytes (rounded down to 1000 for the general public)

Megabyte - 1,048,576 bytes (again rounded off to 1,000,000)

Gigabyte - 1,073,741,824 bytes (or 1,000,000,000)

Terabyte & Petabyte - even bigger again !

So in other words this equates to the storage devices we use to store our digital computer files. Simple when you break it down in this way i think. Not to get this confused with RAM.


So.. how does that all translate visually?

Well images we see on screen are made up of PIXELS and displayed by an RGB (Red, Green & Blue) light source.


Pixels share a similarity to that of the printing industry. If you look closely at a printed photograph with a magnifying glass you will notice it is made up of lots and lots of coloured dots of CMYK (Cyan, Magenta, Yellow & Black) in a number of positions or patterns to create the impact of what we see as a recognisable image. So, pixels do much the same thing only in a different medium - they are screen-based. If you hold a magnifying glass up to your computer screen you can clearly see the RGB configuration.

Digital cameras sensors record the light passing through the lens in RGB.

the basic principals of how a digital camera records light




One of the big selling points of a digital camera is how many megapixels it is. A megapixel is 1000 pixels. To explain this in relation to image size an example would be that an "18 megapixel digital camera" has an image size of 18,000 pixels. Broken down in a two dimensional sense that equates to 6000 pixels (wide) x 3000 pixels (high). A simple multiplication of the two figures will give you the amount of overall pixels the digital sensor is able to handle. The exact figure is likely to be a little more than 18,000,000 pixels, but the camera manufacturers will round it off to a nice round figure to make it less confusing for the general public.

However, don't be confused, because the amount of megapixels a digital camera has is different to the actual file size it can produce. Remember that the digital sensor records three colours of light (RGB) as seen in the above diagram. So this means each colour channel will record the 18,000 pixels and total them together and considering a pixel is basically a byte this means that in a RAW digital negative file the total will equate to 54,000 - so a 54MB file. That's big, hence why a photographer needs a quality computer to handle and process images of this size with easy and reliabilty.


Something i must now start to do as a professional photographer is think in Pixels per Inch (ppi) instead of Millimetres or Centimetres when referring to image size because those i will no doubt work with in the printing industry speak in inches (dpi - dots per inch) and (lpi - lines per inch) - so it's all relevant when you think about it.



D.





Exercise 1 - Image Uses

(week 3)


1. List as many different areas of work for a photographer.
Advertising - Aerial - Architectural - Astronomical - Baby - Black and White - Cityscape - Commercial - Concert & Events Digital - Documentary - Equine - Family - Film - Fine Art Fine Art Nude - Forensic - Glamour/Beauty - IllustrativeInfrared - Landscape - Macro - Nature - Night - Pet - Portrait photography - Seascape Scientific - Sports - Travel - Underwater Wedding - Wildlife.


2. Select three and list the following information:
    a) List potential clients.
    b) List the ways your client might use your work.
    c) Indicate the size/scale of reproduction/distribution of your work.




Architectural photography
a) List potential clients.
The potential clients of an Architectural Photographer are: Architects - Owner/Occupiers - Real-Estate agents - Developers - Builders - Buildings suppliers - Engineers - Insurance companies - Historians - Local, State, National and International Government organisations - Hospitallity & Tourism agencies - general businesses to name a few...


b) List the ways your client might use your work.
Magazine - Billboards - Websites - For Sale signs - Shop-front displays - Brochures - Newspaper add - hard cover publication - other.


c) Indicate the size/scale of reproduction/distribution of your work.
Billboards - up to 10m x 20m, low quality.
Framed and mounted photograph - up to 1.5m long - high/very high quality.
Calendars - A5, A4 and A3, medium/high quality.
Books / Magazines - up to a double page spread, high quality.
Brochures / Flyers - DL, A5, A4 and A3, medium quality.
Postcards - 6x4", low quality.
Desktop wallpapers / Screen savers - up to 1680x1050pixels, medium quality.
Internet - various sizes, mostly low/medium quality.






Landscape photography
a) List potential clients.
Publisher - Stock library - tourism/travel agencies - market stall - general public.


b) List the ways your client might use your work.
Magazine add/story - Promotional marketing materials (poster, brochure, website, other) - Calendars - Jigsaw puzzle - Posters - Postcards - other.


c) Indicate the size/scale of reproduction/distribution of your work.
Billboards - up to 10m x 20m, low quality.
Framed and mounted photograph - up to 1.5m long - high/very high quality.
Calendars - A5, A4 and A3, medium/high quality.
Jigsaw Puzzle -  up to A2 in size, medium/high quality.
Books / Magazines - up to a double page spread, high quality.
Brochures / Flyers - DL, A5, A4 and A3, medium quality.
Postcards - 6x4", low quality.
Desktop wallpapers / Screen savers - up to 1680x1050pixels, medium quality.
Internet - various sizes, mostly low/medium quality.






Wildlife / Pet photography
a) List potential clients.
National Geographic/Wildlife magazines - Pet owners - Breeders - Zoos & nature parks - Veterinary Clinic - Farmer -  other.


b) List the ways your client might use your work.
Personal collections at home - Promotional material - other.


c) Indicate the size/scale of reproduction/distribution of your work.
Framed and mounted photograph - up to 1.5m long - high/very high quality.
Calendars - A5, A4 and A3, medium/high quality.
Jigsaw Puzzle -  up to A2 in size, medium/high quality.
Books / Magazines - up to a double page spread, high quality.
Brochures / Flyers - DL, A5, A4 and A3, medium quality.
Postcards - 6x4", low quality.
Desktop wallpapers / Screen savers - up to 1680x1050pixels, medium quality.
Internet - various sizes, mostly low/medium quality.















D.

Saturday, 3 March 2012

General thoughts

Technology 1
(week 3)


Okay, so this class was a little dull to start with, but i have been reviewing what is coming up soon and it all sounds/looks exciting. I must admit i have already noted a number of things that will help me which is great!


I am especially interested in learning ways of become more efficient with handling, storing and delivering my images once they are off my camera. This is very important if you want to consider yourself a professional. 


In addition to this i look forward to gaining a deeper understanding of the more technical (geeky) ins and outs of all things digital, whether it be software or equipment and technology, because it's all valuable stuff.


Even the ergonomics handout of how to set up a desk and sit at a computer properly has been helpful to me. I purchased a desk, bookcase and side table thing from Officeworks last week - all for only $70  would you believe - so i can get stuck into my study and this blog. So things are good :)


Brian is pretty cool and it was interesting to learn a bit about him especially his transition into Graphic Design and photographic background - could prove a great help to get my GD skills and knowledge up to speed after being away from the industry for 7 years now.


_




Lightroom
I am new to Lightroom - i am fortunate enough to have my own copy of Lightroom 3 and have a handful of video tutorials on my laptop that will certainly help me develop into a proficient user of this software - hear Lightroom 4 is not far away, something else to look forward to i guess.


Officially known as Adobe Photoshop Lightroom it is a step up from Adobe's other popular software applications like Bridge and Camera Raw. From the research i have done into this, professional photographers are likely to use Adobe's software as seen in the following image.




How much a pro photographer might use Lightroom in post.


This is good to know, because even though 2 years back, i was initially impressed and fascinated when i first used Bridge and Adobe Camera Raw as part of the CS5 suite i have since found it a little clunky and not as fluent as i'd like. Lightroom obviously helps to smooth out all these imperfections for photographers so they spend less time behind the computer and more time out n about shooting.


I look forward to researching and learning more about Lightroom.










D.